Pricing & tiers
Pay per second of audio you process, from a prepaid balance. No monthly plans, no seats. Top up when you want and spend it down as you go.
How billing works
| Rule | Detail |
|---|---|
| Unit of billing | 1 token = 1 second of audio |
| Price | $0.10 per minute of audio |
| Minimum charge | 1 token per job |
| crop_audio | Free, no token charge |
| Batch API | Paid keys only (free keys are rejected) |
| Free grant | One-time 300-token grant on a free key |
| Top-ups | Prepaid, $10 minimum, one-time, not a monthly plan |
A token maps directly to a second of audio, so a three-minute track costs 180 tokens, about thirty cents. Every job charges at least one token, and identical audio you resubmit within your own account is analyzed once and never re-charged.
Starting free
Prepaid, made easy
Pay as you goTop-ups are prepaid: you buy tokens up front (a $10 minimum) and they don't expire on a billing cycle. To make prepaid effortless, a few conveniences are available:
What paid unlocks
The per-second price is the same for everyone: paid tiers gate scale, not features. Paying unlocks higher concurrency and throughput and the batch API, which is paid-only. Storage is a full terabyte free on every tier, and the capabilities themselves are the same across tiers.